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Written by:
David S.J. Hodgson
Prima Games
An Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other
countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
Author Acknowledgements
To my wonderful and loving wife Melanie; Bryn, Rachel and Samuel;
Mum, Dad, Ian and Rowena; The Moon Wiring Club, Laibach,
Ladytron, Kraftwerk, T Power, Pendulum, and The Knife; Ron & Fez
(and the Bearded Joker); And D for Dagon, Because he’s one of the
gods, And not for the Deep Ones, Who’re just one step up from frogs.
Thanks to all at Prima, especially Mario De Govia and Shaida
Boroumand for their help and support throughout this project. Thanks
also to Julie Asbury, Andy Rolleri, and Alexis Scheuble.
This guide would not have been possible without the dedication, help,
and support of Ensemble Studios. It was an honor and a privilege to
work with such an incredible team. A huge debt of gratitude from the
Author, and all at Prima Games, to the following people:
Design: Dave Pottinger, Graeme Devine, Jerome K. Jones, Tim Deen,
Aaron Keppel, Joe Gillum, Vance Hampton, Jeff Brown, and Karen
McMullan
Balance: Donnie Thompson and Mike Wagner
A.I. Programming: Mike Kidd
Art: Lance Hoke, Dave Kubalak, Bart Tiongson, Don Gagen, Gene
Kohler, Juan Martinez, Scott Winsett, Danny Beck, Brett Briley,
Matthew Burke, David A. Cherry, Won Choi, Brad Crow, Shannon
Dees, Matthew Goldman, John Andy Gotcher, Bryan Hehmann, Dion
Hopkins, Jonathan Jacobson, Paul Jaquays, Duncan McKissick, Jason
Merck, Jeffrey R. Miller, Chris Moffi tt, Thonny S. Namuonglo , Marco
Nelor (Volt), Pete Parisi, Chris Pineda (Volt), Josh Powers (Volt),
Jason Sallenbach, Duane Santos, Adam C. Schimpf, Alexander G.
Scott, Mark Sinclair, Paul Slusser, Woody Smith, Nate Stefan, Charles
Tinney, Chris Van Doren, Robert Walden, and Phil Wohr
Senior Product Manager: Mario De Govia
Associate Product Manager: Shaida Boroumand
Design & Layout: Bryan Neff & Jody Seltzer
Manufacturing: Stephanie Sanchez
© 2009 Microsoft Corporation. All rights reserved. Microsoft,
Halo, the Halo logo, Ensemble Studios, Halo Wars, Xbox, the
Xbox logo, Xbox Live, the Xbox Live logo, are trademarks of
the Microsoft group of companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,”
“E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the
Entertainment Software Association, and may only be used
with their permission and authority. For information regarding
whether a product has been rated by the ESRB, please visit
www.esrb.org. For permission to use the Ratings icons, please
contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the
information contained in this book is accurate. However, the
publisher makes no warranty, either expressed or implied,
as to the accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher assume liability
for damages, either incidental or consequential, that may
result from using the information in this book. The publisher
cannot provide any additional information or support regarding
gameplay, hints and strategies, or problems with hardware or
software. Such questions should be directed to the support
numbers provided by the game and/or device manufacturers
as set forth in their documentation. Some game tricks require
precise timing and may require repeated attempts before the
desired result is achieved.
About the Author
Originally hailing from the English city of Manchester,
David began his career in 1995, writing for numerous
classic British gaming magazines from a rusting,
condemned, bohemian dry-docked German fi shing
trawler fl oating on the River Thames. Fleeing the
United Kingdom, he joined the crew at the part-
fraternity, part-sanitarium known as
GameFan
magazine. David
helped launch GameFan Books and form Gamers’ Republic, was
partly responsible for the wildly unsuccessful
incite
Video Gaming
and Gamers.com. He began authoring guides for Prima in 2000. He
has written over 60 strategy guides, including:
The Legend of Zelda:
Twilight Princess
,
Assassin’s Creed
,
Half-Life: Orange Box
,
Mario
Kart Wii
, and
Fallout 3
. He lives in the Pacifi c Northwest with his wife
Melanie, and an eight-foot statue of Great Cthulhu.
We want to hear from you! E-mail comments and feedback to
dhodgson@primagames.com.
ISBN: 978-07615-6181-1
Library of Congress Catalog Card Number: 2008941413
Printed in the United States of America
09 10 11 12 LL 10 9 8 7 6 5 4 3 2 1
PRIMA Offi cial Game Guide
CREDITS
2
Special thanks to the Ensemble team for creating an amazing game:
Aaron Keppel, Adam C. Schimpf, Alexander G. Scott, Andrew Foster, Angelo Laudon, Bart Tiongson, Ben Donges,
Bill Jackson, Billy Ethan Khan, Brad Crow, Brad Robnett, Brett Briley, Brian Dellinger, Brian Lemon, Bruce C. Shelley,
Bryan Hehmann, Capen Apple (Volt), Charles Tinney, Chris Moffi tt, Chris Pineda (Volt), Chris Rippy, Chris Stark,
Chris Van Doren, Clare Braddy (Volt), Colt McAnlis, Crystal Newell (Spherion), Danny Beck, Darby Hadley (Volt), Dave
Kubalak, Dave Pottinger, David A. Cherry, David Bettner, David Leary, David Lewis, David Rippy, Dion Hopkins , Don
Gagen, Donnie Thompson, Doug Marien, Duane Santos , Duncan Grimshaw, Duncan McKissick, Duncan Stanley,
Dusty Monk, Dwayne Gravitt, Eric Best, Gene Kohler, Graeme Devine, Graham Somers, Greg Street, Harter Ryan,
Ian M. Fischer, J.D. Smith, Jake Dotson, Jason Merck, Jason Sallenbach, Jeff Brown, Jeff Ruediger, Jeffrey R. Miller,
Jerome K. Jones, Joe Gillum, John Andy Gotcher , John Evanson, Jonathan Jacobson, Josh Powers (Volt), Juan
Martinez, Justin Hallmark (Volt), Justin Randall, Justin Rouse, Karen McMullan, Karen Swanson, Kevin Holme, Kevin
McMullan, Kevin White, Lance Hoke, Lizette Atkinson, Marc Hanson, Marc Holmes, Marcin Szymanski, Marco Nelor
(Volt), Mark Sinclair, Matthew Burke, Matthew Goldman, Michael Bean, Michael W. Capps, Mike Coker, Mike Kidd,
Mike McGlumphy, Mike Wagner, Milo Philips-Brown (Volt), Nate Stefan, Nicolas Currie, Nique Gardner (Spherion),
Oscar Santos, Patrick Hudson, Patrick Thomas, Paul Bettner, Paul
Jaquays, Paul LaSalle (Volt), Paul Slusser, Paul Warzecha, Pete
Parisi, Peter Chapman, Phil Wohr, Randall Woodman, Rich
Geldreich, Robert Anderson, Robert Fermier, Robert Walden,
Roy Rabey, Sandy Petersen, Scott Winsett, Sergio Tacconi,
Shannon Dees, Shawn Halwes, Shawn Lohstroh, Stéphane
LeBrun, Stephen Clayburn, Stephen Rippy, Thonny
S. Namuonglo , Tim Deen, Timothy R Ruessler, Todd
Ruediger (Volt), Tommy Bean, Tony Allen Goodman , Vance
Hampton, Vijay Thakkar, Wallace H. Wachi, Jr., Won Choi,
Woody Smith, Zane Sadler (Volt), Zeke Marks
Special Thanks to the following
people from Ensemble Studios
and Microsoft Game Studios for
their help and support:
Harter Ryan, Chris Rippy, Graeme
Devine, the Ensemble Art and Design
teams, Mike Kidd, Donnie Thompson,
Mike Wagner, Jim Ying, Josh Kerwin,
Steve Schreck, Jason Pace, Alicia
Brattin, Haley Church.
primagames.com
Jaquays, Paul LaSalle (Volt), Paul Slusser, Paul Warzecha, Pete
Parisi, Peter Chapman, Phil Wohr, Randall Woodman, Rich
Geldreich, Robert Anderson, Robert Fermier, Robert Walden,
Roy Rabey, Sandy Petersen, Scott Winsett, Sergio Tacconi,
Shannon Dees, Shawn Halwes, Shawn Lohstroh, Stéphane
LeBrun, Stephen Clayburn, Stephen Rippy, Thonny
S. Namuonglo , Tim Deen, Timothy R Ruessler, Todd
Ruediger (Volt), Tommy Bean, Tony Allen Goodman , Vance
Hampton, Vijay Thakkar, Wallace H. Wachi, Jr., Won Choi,
Woody Smith, Zane Sadler (Volt), Zeke Marks
primagames.com
CONTENTS
Welcome to Halo Wars
Advanced Training ......................6
Rock, Paper, Scissors: RPS in
the RTS ....................................6
Skills and Skulls ...........................7
Building the Perfect Base:
UNSC .......................................... 8
Building the Perfect Base:
Covenant...................................... 9
Base Control: The Rush and
the Boom..................................... 9
Additional Base Construction ............. 9
The Economics of War: Supply
Pads and Warehouses ................. 10
Glossary of Terms .......................... 10
Play Styles: Rushing, Booming,
Teching, and Turtling.................... 11
Play Styles: Attacking and
Other Terminology ....................... 12
Dealing with an Artifi cial
Intelligent Enemy .....................14
Skirmish: Reacting to the Enemy ...... 14
AIQ: How the Enemy Reacts to You ... 14
AI Thoughts................................... 15
AI Ally Command and Control ........... 15
AI Changes and Diffi culty Levels........ 15
Dealing with More Than One Foe ...... 15
Tactical Tips ...............................16
Part I: UNSC Forces....................... 16
Part II: Covenant Foreces ................ 16
Part III: Basic Gameplay Hints .......... 16
Part IV: Battlefi eld Roles.................. 16
Part V: Light Lessons in Strategy...... 17
Part VI: Interesting Insights ............. 17
Part VII: During Your Campaign
Missions .................................... 17
Part VIII: Multiplayer
Takedown Tactics ........................ 17
Captain James Gregory Cutter ......... 20
Sergeant John Forge ...................... 22
Professor Ellen Anders.................... 24
Exitus Acta Probat.......................... 26
AI Construct: Serina ....................... 26
Firebase ....................................... 29
Turret........................................... 30
Supply Pad .................................... 31
Reactor ........................................ 31
Field Armory.................................. 32
Barracks....................................... 34
Vehicle Depot ................................ 34
Air Pad......................................... 34
Warthog (M12 LRV)....................... 35
Elephant ....................................... 36
Cyclops......................................... 37
Gremlin ........................................ 38
Marine ......................................... 39
Flamethrower ................................ 40
Spartan ........................................ 41
Scorpion ....................................... 42
Cobra........................................... 43
Wolverine ..................................... 44
Hornet ......................................... 45
Vulture ......................................... 46
Arbiter ......................................... 48
Brute Chieftain............................... 49
Prophet of Regret .......................... 50
Gravity Lift..................................... 53
Covenant Turrets ........................... 53
Supply Warehouse ......................... 54
Temple (Reactor)............................ 54
Temple Units and Upgrades ............. 55
Scarab ......................................... 58
Suicide Grunts ............................... 59
Brute Infantry ................................ 59
Elite Honor Guard........................... 60
Grunt Squad.................................. 61
Jackal .......................................... 62
Hunter ......................................... 63
Ghost ........................................... 63
Brute Chopper............................... 64
Wraith.......................................... 65
Locust.......................................... 66
Engineer ....................................... 67
Banshee ....................................... 68
Vampire........................................ 68
01: Alpha Base...........................72
02: Relic Approach .....................76
03: Relic Interior ........................84
04: Arcadia City .........................90
05: Arcadia Outskirts .................94
06: Dome of Light.......................98
07: Scarab...............................102
08: Anders’s Signal...................108
09: The Flood ...........................114
10: Shield World.......................118
11: Cleansing ...........................122
12: Repairs ..............................130
13: Beachhead .........................134
14: Reactor .............................138
15: Escape...............................142
1 v 1: Blood Gulch ....................148
1 v 1: Chasm............................150
1 v 1: Pirth Outskirts ...............152
1 v 1: Release ..........................154
1 v 1: Tundra ...........................156
2 v 2: Beasely’s Plateau ............158
2 v 2: Crevice...........................160
2 v 2: The Docks.......................162
2 v 2: Labyrinth........................164
2 v 2: Repository ......................166
2 v 2: Terminal Moraine ............168
3 v 3: Exile...............................170
3 v 3: Fort Deen .......................172
3 v 3: Frozen Valley ..................174
Appendix I: Achievements...........178
Appendix II: Skull Locations........180
Appendix III: Black Box
Locations ..............................180
Appendix IV: Complete Halo
Wars Timeline and Unlock
Conditions.............................181
3
Basics
Factions
Campaign
Multiplayer
Appendices
Art Gallery
4
In this chapter, we reveal precise, battle-
tested tactical knowledge, including the
primary general fi ghting strategies you can
employ. We also detail base management
and upgrading. This information is designed
to help you win many wars, but you are also
encouraged to devise your own plans.
5
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